Skip to main content
You are not a member of this wiki.
Join now
Dismiss
guest
Join
|
Help
|
Sign In
PS23DFormat
Home
guest
|
Join
|
Help
|
Sign In
Wiki Home
Recent Changes
Pages and Files
Members
Favorites
20
All Pages
20
home
Scripts To Convert Models
How To Extract Models
List of Games
Contact Me
3D Architecture
Ace Combat 4
Ace Combat 5
Area 51
Bloody Roar 4
Cabela's Big Game Hunter 2008
Cabela's Dangerous Hunts
Champions Return to Arms
Cold Winter
Crash of the Titans
Crash Tag Team Racing
Darkwatch
Dead to Rights
Digimon World Data Squad
Dragon Ball Z Budokai 2
see more
Add
Add "All Pages"
Done
Spyro Dawn of the Dragon
Edit
84
37
…
4
Tags
extract
model viewer
models
spyro
edit
Save
Cancel
Notify
RSS
Backlinks
Source
Print
Export (PDF)
Dawn of the Dragon is the first Spyro game for the PS3 and is the last in the Legend of Spyro Trilogy. It was developed by Étranges Libellules a French developer.
DotdUVscript1.bms
Details
Download
2 KB
DotdUVscript2.bms
Details
Download
35 KB
DawnOfTheDragonKP2CharacterTo3ds.bms
Details
Download
7 KB
DOTDragonTexture.bms
Details
Download
19 KB
Guardians.zip
Details
Download
927 KB
cynderofdawn.3ds
Details
Download
225 KB
hunteruv.3ds
Details
Download
149 KB
CynderDtD.blend
Details
Download
474 KB
SpyroDtD.blend
Details
Download
470 KB
FanMadeSpyroWithRigg.blend
Details
Download
575 KB
This is a picture of the Cynder model used in the game.
here is cynder + Spyro + the dark versions and even a ghost spyro textured with fan made textures:
Here are the model files and the textures:
cynder+spyro+dark versionsDTD.zip
Details
Download
3 MB
Here are some WIP of the Guardians
Spyro_DoD_WIP_Guardians.blend
Details
Download
4 MB
Cyril_Textures.zip
Details
Download
19 MB
Ignitus_Textures.zip
Details
Download
18 MB
Terridor_Textures.zip
Details
Download
18 MB
Volteer_Textures.zip
Details
Download
19 MB
Edit version File and Textures Below New Image
Spyro_DoD_WIP_Guardians_Edit_02.blend
Details
Download
4 MB
Cyril_Textures.zip
Details
Download
19 MB
Ignitus_Textures.zip
Details
Download
18 MB
Terridor_Textures.zip
Details
Download
18 MB
Volteer_Textures.zip
Details
Download
19 MB
The format for the Character meshes is as follows:
XX
00 00 (30 1C 13) 00 00
04
01 00 01 03 80
XX
6C
(00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00)
(37 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00)
00 00 00 00 00 00 00 05
04
01 00 01 00 80
XX
6C
{4bytefloatVertexes(for X,Y,Z)+00+Conn+00 00}
00 00 00 00 00 00 00 05
04
01 00 01 01 80
XX
64
{4bytefloatUVMap(for U,V)}
00 00 00 00 00 00 00 05
04
01 00 01 02 80
XX
6A
{1byteNormalMap(for X,Y,Z}
(Padding)
XX
00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00
The format for Spyro's and Cynder's Armor is as follows:
00 00 00 00 00 00 00 05
03
01 00 01 00 80
XX
6C
{4bytefloatVertexes(for X,Y,Z)+00+Conn+00 00}
00 00 00 00 00 00 00 05
03
01 00 01 01 80
XX
64
{4bytefloatUVMap(for U,V)}
00 00 00 00 00 00 00 05
03
01 00 01 02 80
XX
6A
{1byteNormalMap(for X,Y,Z}
(Padding)
XX
00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00
The format for level terrain is as follows:
00 00 00 00 00 00 00 05
04
01 00 01 00 80
XX
68
{4bytefloatVertexes(for X,Y,Z)}
00 00 00 00 00 00 00 05
04
01 00 01 01 80
XX
64
{4bytefloatUVMap(for U,V)}
00 00 00 00 00 00 00 05
04
01 00 01 02 C0
XX
6E
{1byteColor(for R,G,B)+FF}
(Padding)
XX
00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00
Javascript Required
You need to enable Javascript in your browser to edit pages.
help on how to format text
Turn off "Getting Started"
Home
...
Loading...
This is a picture of the Cynder model used in the game.
here is cynder + Spyro + the dark versions and even a ghost spyro textured with fan made textures:
Here are the model files and the textures:
Here are some WIP of the Guardians
Edit version File and Textures Below New Image
The format for the Character meshes is as follows:
XX 00 00 (30 1C 13) 00 00 04 01 00 01 03 80 XX 6C
(00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00)
(37 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00)
00 00 00 00 00 00 00 05 04 01 00 01 00 80 XX 6C
{4bytefloatVertexes(for X,Y,Z)+00+Conn+00 00}
00 00 00 00 00 00 00 05 04 01 00 01 01 80 XX 64
{4bytefloatUVMap(for U,V)}
00 00 00 00 00 00 00 05 04 01 00 01 02 80 XX 6A
{1byteNormalMap(for X,Y,Z}
(Padding)
XX 00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00
The format for Spyro's and Cynder's Armor is as follows:
00 00 00 00 00 00 00 05 03 01 00 01 00 80 XX 6C
{4bytefloatVertexes(for X,Y,Z)+00+Conn+00 00}
00 00 00 00 00 00 00 05 03 01 00 01 01 80 XX 64
{4bytefloatUVMap(for U,V)}
00 00 00 00 00 00 00 05 03 01 00 01 02 80 XX 6A
{1byteNormalMap(for X,Y,Z}
(Padding)
XX 00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00
The format for level terrain is as follows:
00 00 00 00 00 00 00 05 04 01 00 01 00 80 XX 68
{4bytefloatVertexes(for X,Y,Z)}
00 00 00 00 00 00 00 05 04 01 00 01 01 80 XX 64
{4bytefloatUVMap(for U,V)}
00 00 00 00 00 00 00 05 04 01 00 01 02 C0 XX 6E
{1byteColor(for R,G,B)+FF}
(Padding)
XX 00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00